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Day Eleven

Midday update

Ran out of energy and crashed last night so obviously no update, but I've been busy for the past two days! Got my player sprite done with all the animations, and got all three tilesets and all four backgrounds for my different worlds done. I also figured out why my backgrounds were showing up tiny and/or blurry, and it was because I forgot to change their settings after importing them before I stuck them on game objects. Oh well, at least I noticed eventually. I also found a bug with my wallsliding that I spent hours trying to fix before I realized I accidentally had a positive instead of a negative value in one line of my code. Yeeeah. But yes, kindly excuse the image overload if you will.

The main world looks just about the same as in my previous update, but here's alternate world 1, dark:

Alternate world 2, light:

And finally alternate world 3, void:

There are a lot of things I'd like to polish up and improve with my tiles and backgrounds, but I'm calling them good enough for the jam. I just can't handle reimporting and setting up tilesets one more time because I realized "oh wait, I don't have double sided platform edge at the base of a wall tile". That said, I think I love making tilesets, and without a hard time limit I think I would find it very relaxing and maybe even therapeutic.

Anyway, not much else to share, but here's a couple of player animations (please ignore the missing shirt design in one frame of the idle sprite):

 

I showed my fiancée where I was with my game last night and she immediately had a whole story and ideas for the player character that played right into the jam theme, and honestly it's great and I wish I had time to run with it. Gah! I made a deal with her that after the jam we could develop it into a full game with me doing art and programming and her in charge of the story.

Hope everyone's projects are going well and you're not all as stressed about the deadline as I am!