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(1 edit)

It just a space fighter with Torus attached as a wheel 🙃🤣 (very lazy design indeed 😂)

Hmm, the max steering of both the player and the enemy is 15° but somehow the enemy has a better turning rate. I guess it’s related to how I distance the front and the rear wheel. Maybe I should add a variety of vehicles and let the player choose 🤔 (random vehicle might be fun too)

I guess I place the camera too far, Alright, need to shorten the spring_length.

Thanks for the feedback!