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(1 edit) (+1)

Thanks. I spent so much time tuning for the sense of control (in this theme about being out of control) since my ultimate goal is to make a party game that appeals to a wide audience base. 

Thank you for recognising my efforts and reassuring me about my choices and that it is an accessible game for how difficult it can become.

I especially coded a flip-over system to flip it back when the inevitable flip happens. I have even put it in higher priority than making more objectives, just to give players a meaningful way to "wriggle" and recover from errors.

Also players are allowed to just use 2 wheels so that it is much slower and give them time to react.

Of course the intended way to play is to go full throttle!