Thanks. I spent so much time tuning for the sense of control (in this theme about being out of control) since my ultimate goal is to make a party game that appeals to a wide audience base.
Thank you for recognising my efforts and reassuring me about my choices and that it is an accessible game for how difficult it can become.
I especially coded a flip-over system to flip it back when the inevitable flip happens. I have even put it in higher priority than making more objectives, just to give players a meaningful way to "wriggle" and recover from errors.
Also players are allowed to just use 2 wheels so that it is much slower and give them time to react.
Of course the intended way to play is to go full throttle!