I think the puzzles would be better if only context clues were given instead of explicitly stating the solution (e.g. instead of showing a picture of a key next to a padlock, just show the padlock and let players figure out that they need a key). The links to rooms need to be fixed too because sometimes the slide would reset when you enter a room, causing you to lose items. Anyway, this is a good start for making point-and-click puzzle adventure games.