Really cool! First off the world looks fantastic and the UI is really easy to understand and use. I love the idea of building cites and exploring as waves of enemies attack! I have a couple of thoughts though. Some of the balancing and cost of the buildings and units seems off. It felt way to slow at the beginning as it took a while for me to be able to afford my first settler; maybe having settlers start cheaper and get more expensive each time you buy won would be good? Also why does the lumber camp cost wood, might work better if it cost a different resource than the one it gives. It's kinda a 'I need wood to get a lumber camp but I need a lumber camp to get wood' situation. One last thought; have you considered adding fog over unexplored tiles? It might add to the exploration aspect of the game and add a bit of interested and mystery. Anyway I can't wait the see where this game goes, looking forward to the next update
Hey thanks for the feedback, hope the game wasn't too overwhelming without the tutorial. I agree about the balancing aspects and I'm constantly working on it. I like your ideas about the settlers starting cheaper and you are right about the lumber camp, it shouldn't cost wood. As for the fow I will think on it, since I plan on releasing this game before the second week of August and there are more important mechanics that need work atm.