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I ran into what i can only assume is a glitch. After defeating the first boss (the purple thing underground) and exploring a little I am left with nowhere to go and no way out of the area. I can't leave because I jumped off a cliff to get there and I can't proceed either, I think it has to do with an elevator not coming down or something because i see one that I can't access that looks like the way forward. Please let me know if you fix it because everything else was really awesome and I can't wait to play the whole game. I am a big fan of MVs and this one has everything I expect from an indie MV and more. The art is really great, the music and sounds are good enough, and the mechanics and controls are pretty responsive and tight, there's just so much potential here. Best of luck in the contest!

Hi there,

Thanks very much for giving my game demo a try and I'm glad you enjoyed it so much. I'm working hard to make it better and finish it.

As for the elevator glitch, it happens when you die after taking the elevator upwards and it doesn't reset when you respawn at a save point. If this happens you should still be able to get the chest that is accessible once the elevator has been raised. Then you'll be able to access the door on the far right of the dungeon and finish the demo.  Tbh, you haven't got much left to do in this demo, maybe another couple of minutes.

If this isn't the case and there is another issue besides this one please let me know some more details (maybe some screenshots if you can).

I don't think that's what happened. the first time i got to the top of the area after fighting the boss the elevator wasn't down, I'm positive I never went up it. I'm sure you're right that I didn't have much left anyways but I thought it might be worth looking into for you. Either way I really enjoyed it!

Hmm, interesting. So the elevator with the two crystals on it was already up and not down? What should happen is you shoot the two crystals to release the elevator and then you can go up to the next level.

It's been fine in the playtests I've been doing in the new version but I'll take a look to ensure it won't glitch.