Did I Fall Asleep? takes its title from a line in Dollhouse, and it shares other thematic elements with the show too.
Broadly, it is a two-room larp about the re-acclimation (or rejection) of a memory-wiped operative to their former life.
Because it plays with identity, volition, and exploitation (economic, vocational, or personal,) Asleep is very likely not going to be an ideal experience for everyone. It also begins with a guided meditation centered around telling yourself that your memories and personality traits are not real, and I don't think that's something I'd ever implement in a game I was running.
Still, Asleep doesn't ever go full Black Mirror.
A company that makes its money off of deprogramming and reprogramming human beings has a lot of leeway and motivation for some deeply unethical behavior re: its service agreements and what it actually communicates to its agents, but the one in Did I Fall Asleep? is weirdly on the up and up.
Thankfully, the game design itself is also on the up and up. Well-written, clear, unambigious safety techniques are included to address a variety of potential problems for a variety of potential directions.
Character creation is also really strong, with the group taking a sort of on-the-spot personality test that generates their backstories in a way that is somehow both smooth and uncomplicated.
Gameplay is largely sort of a waiting room sim. Everyone gets called in to talk with the GM one on one, and the rest of the group is talking and waiting. There aren't combat mechanics, so things could potentially go off the rails if a player decides to take the GM character hostage or something, and there also aren't any plot forces (just social pressure) to stop people from just walking out.
Still, the overall game feels focused, tense, and eerie without ever going fully dystopian, and this might make for a really cool game for a group that wants to explore themes of identity in a way that never gets fully resolved.