July 23 (night)
- Created a final stage boss with 6 frames to simulate movemente on certain parts
- Did find a way to make colliders on the weak points of the boss
- Created the logic for the weak points of the boss to be affected by the type of bullet
- Created 2 effects of damage, one for low damage and one for high damae, so the player can recognize if is damaging the boss
- Destroy de boss when all weak points don-t have health
Goals for tomorrow:
- Create the sprites for the weak points when are destroyed
Enemies don't attack yet. That is my final goal for thie Jam.