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July 23 (night)

  • Created a final stage  boss with  6 frames to simulate movemente on certain parts
  • Did find a way to make colliders on the weak points of the boss
  • Created the logic for the weak points of the boss to be affected by the type of bullet
  • Created 2 effects of damage, one for low damage and one for high damae, so the player can recognize if is damaging the boss
  • Destroy de boss when all weak points don-t have health

Goals for tomorrow:

  • Create the sprites for the weak points when are destroyed

Enemies don't attack yet. That is my final goal for thie Jam.