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Over the last couple of days our todo list has been decimated. Enemies are working, weird lighting bugs are sorted out, and these days you only occasionally get teleported into a wall. So now we have time to add some "nice-to-haves", including my dream of learning how to make an end game cutscene. It's a few seconds long and I love it more than it has any right to be loved. 


Some of our friends are currently playtesting so no doubt we'll get plenty of bug reports to fix tomorrow. The jam finishes ludicrously early Sunday morning in our timezone so we'll try to get it all done and dusted and uploaded as early as possible tomorrow!