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July 24

  • Boss: Created sprites for show the weak points destroyed
  • When the boss is destroyed, appears random explosions on it and falls down the screen
  • Created box collider for player, and added the logic to be destroyed by enemy bullets or when touching then (including the boss)
  • Created an entrance for the player when game starts and when it is destroyed
  • Created sprites for enemy bullets, and created an bullet spawn script for the boss. (this was a little hard, making the logic to spawn a lot of bullets with an arc pattern)
  • Created a loop for the game starts again when the boss is destroyed (this is because I can not finish for tomorrow a complete level nor eather more levels)