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Day ???

So I've been grinding away pretty hard and haven't been having the mental energy to update here, but we're coming right down to it now and I feel like at least a quick one is way overdue. As of now all I have left is to pretty up my last two levels with some decorations and work out making a build and getting it uploaded, which I'm crossing my fingers somehow goes smoothly. The jam build will have four levels (that I'm sure are hilariously unbalanced), my playable title screen from above, and a credits page. Installing the WebGL module now and hoping for it to be playable in browser without making anyone download anything.

Level building was both a lot of fun and kind of brain-melting, as the nature of my mechanics means, one, some conventional approaches to level design are broken out of the gate, and two, you have to make everything three damn times. Somehow didn't see that coming. I'm not sure how fun or satisfying or even playable what I ended up with is, but I do know I can't do better without more time and experimentation. I can beat the game in a few minutes, but I've also been digging into the hardest parts of Celeste lately, so, uh, sorry probably?

Today I went through a whole mess of stuff with music, but ultimately it came out pretty close to what I wanted. I'm not 100% happy with the actual tracks, but it's been a while since I wrote music and I had one day to do all of it. As it is there is a core universal base of sounds with each world having its own unique additional ones, all of which swap in and out seamlessly as you play. It would be better with brief crossfades, but I just didn't have time to learn. I managed to get some SFX in, for footsteps, jumping, dying, and collecting pickups. The pickups are admittedly meaningless, but yeah, they exist. I tried to make a counter for the end screen, but couldn't get it working and scrapped it.

Right now I'm intending to keep working on this project after the jam, but I will need a little sanity break and I want to have some time to experiment with Unity now that I've gotten a start with it. I really love working with it and I'm actually very pleased with what it's let me accomplish in just a couple weeks. Seeing some of the things the rest of you have been doing with it during this jam has also been really inspiring.

Anyway, I have to go to bed. Hoping to build, upload, and submit early tomorrow. See you on the other side!