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Oh, okay, this took me a bit to figure out. Very neat! I like this idea a lot.

Feedback:

- Some explanation for the controls would be helpful. I didn't realize at first that clicking switched between worlds. (Though now that I've done that, I think I remember seeing you post progress on this in the Discord!)

- Maybe make it more clear where switching worlds could be helpful. And similarly, don't let the player fall into the void at the beginning of the level. That's where players want to try out the basic movement/mechanics, so generally the first part of a level will feel relatively safe.

(+1)

So, I put some text over to show the controls but I think I didnt do it right while building the game, ill put the controls in the description of the game, thanks for pointing it out.

As for your second point of making clear where one should change worlds. I had that in mind and will be implementing something of that sort later on, as this was put together really quickly in less than 5 days. And I will also work on making the spawn safer.

Thanks a lot for checking out the game and leaving feedback, I appreciate it.

Completely understand, no worries!