Played the first level. Have some thoughts:
The good:
- I like the lowpoly sprites with their Tomb Raider pastiche quality. The character and enemy designs are particularly strong.
- You have a great set of verbs - run, jump, ranged attack so that melee isn't frustrating, and what you get from the succubus pickup. This last one is a strong game design on it's own, and forced you to have interesting level design.
- Music is good too.
The bad:
- There's no audio and very weak visual impact when you or an enemy takes a hit. I wasn't even sure if I was dealing damage to the succubus. Suggest a flash or flicker effect as well as damage SFX.
- Are you supposed to run into the dead succubus, or...? Replace them with an item or something else equally dramatic to make it clear, because it wasn't.
- No way to quit out other than refreshing the page.
- Music restarting when you die and just being thrown back in is obnoxious on the second level; recommend you make it so you have to press a button to continue and that the music doesn't restart.
This is great work for 14 days. Looking forward to further development.