Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(8 edits)

*SPOILERS BELOW*

Hello, I am loving the game but I got stuck many more times than I should.

Some things that could maybe be made clearer:

Up the tree next to the moon. I typed RIDE BROOMSTICK and the game says 'It's too far away at the moment.' Does this mean that the moon is too far away? Might want to say 'The moon is too far away at the moment' or 'You feel like you could fly to the moon, but it's too far away at the moment' instead.

If I use the stag head in the desert the stag runs away east and west forever. I know now that this is just for a trophy, but I think it will confuse people, especially as the real solution is so hard to get to. 

For the Clock of Time and Space and I think SET CLOCK might be a bit obscure for people.

In the kitchen when the ghost has gone, there is no interactable word for the fire.

The description for the mud says 'You don't need it, and that's too much' Maybe it should say 'You don't need it, and there's too much of it anyway.' Also after digging the mud, I think PUSH MUD should reveal what is in the mud rather than moving it to the other garden space. I think SEARCH MUD is as obscure as PUSH and EXAMINE.

Oh also, I think that TURN COMPUTER is too obscure to use the computer. Also I am not sure if I've failed something by giving the computer a virus. I got a trophy but I guess that makes solving the mirror, the stained glass and the key serve no purpose except the trophy.

I have the following trophies:
Hacker, Backpacker, Hunter, Treasure Hunter, Fisherman
I tried to do the Moonwalker trophy after finding the worm, and I couldn't because finding the worm throws away the shovel.
I am not sure what the Stalker trophy is.

Thank you for making this game, I love it. Though the ending is very sad and grim for an otherwise non-frightening game. Especially as you helped so many ghosts. Perhaps there could be a trophy for having enough sense to leave the area instead of entering the final room!

(2 edits) (+1)

Thank you for your helpful comments. I'll take your advice.

The source code is available on my GitLab repository. If it amuses you, you can make, and propose modifications (over_here.adv):
https://gitlab.com/auraes/over_here

English is not my native language, and it is difficult for me.
I must review the riddle of the desert gazelle which is not clear and satisfying.
For SET CLOCK, I had suggested TURN CLOCK and SPIN CLOCK as synonyms. What would be the most appropriate verb?
There is no interactive word for fire because it is not useful with the verb-noun parser: LIGHT CANDLE.
For TURN COMPUTER, I had suggested SWITCH COMPUTER and ACCESS COMPUTER as synonyms. What would be the most appropriate verb?
I must review the riddle of the computer which is not clear and satisfying.
For the Stalker's torphy, answer the phone and then type CALL ME.
You no longer need the shovel for the Moonwalker's trophy, but the broom.
You're right about the end of the game, I'll have to revisit all that.

It's an amateur game made by an amateur programmer and game designer. I understand that it can frustrate serious and gifted players.

Thanks.

Hello,

Wonderful for you to make the source code of your game available.

I was scrolling through and I saw that there were some swear words in the game (with ### characters in the middle so they are incomplete).

Without such words I think your game would be great for teachers / students to study but I can't point them to the game with the swear words inside. Are they really necessary to the game?

Chris

No, they're not necessary. I added a cop yesterday, and I want to give him a little rough language. But I'll take it off.

(+1)

There is a second possible end now, and there have been many improvements. Thanks.