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(1 edit)

Very cool short game! The art direction is very nice and original and the gimmick is a very cool one! Only big gripe is that the indicator below the player implied you could only move three blocks, as apposed to as many as you want. I didn't find out the limitation didn't exist until the "Opsie" level, which was by accident.

I would suggest letting the player know they can move more, either by changing it to a timer that activates when the player first moves a block, or by simply telling them.

Also, maybe include a score system that's determined on how many blocks you move: the less times you move a block, the higher the score. It's way too easy to simply trap the player and turn the stage into a straight line to the end. Implementing this will encourage the player to try to implement strategy into their playstyle and minimize the amount of blocks moved.

Thanks for the feedback. I had a lot of people telling me that i should impose a limit on blocks moved before you love,thus why i added the green indicator. 

The whole score system is a good idea, one i had thought of, for some reason never seriously considered. 

Thnx for the feedback again, and glad you enjoyed it :)