Have you ever wanted to punch a ghost in the dick? Follow them into a dark alley and introduce their shins to an iron pipe? Find out where their ghost wife works? Where their ghost kids go to school? I have...
I have been racking my brain trying to figure out why the jump scares in this game work so fucking well and I think it has something to do with the crack the protagonist smokes before venturing forward into their quest to return their girlfriends purse from a graveyard. You do everything SO.GODDAMN.FAST. You kick in the doors to the nunnery like you've got somewhere to be! And this adds an interesting juxtaposition between the controls and the atmosphere.
The common tropes in horror games are slow moving characters, terribly dark lighting, and some spooky background sounds for a bit of ambiance. This is why most players will take every corner slowly, checking every shadow for a demon waiting to eat their toes. Even though the map isn't the MOST horroresque it does a great job when setting the mood. Now you add in a character that breaks the mold and moves much quicker then most games it almost pulls you out of the horror aspect and makes you feel like you are playing a different genre. It doesn't feel like a horror game so you dont play it at the same pace you would normally play horror. When a jump scare does happen you get violently ripped back into the game and get rudely reminded what kind of game you're playing.
Comedy horror doesn't come up enough in games and movies so I was glad I got to play this, good shit bud.