Hi Craig_Dnd,
Congrats on finishing so quickly! Had a few quick thoughts:
1. Love the time jumping mechanics with the chrono-splitter. Very fun. Great use of having the player throw a word back to the GM. Good use of improv.
2. The Chance section could use a table for the GM section with Success on one side and Fail on the other. I eventually understood but took me a minute to understand what you were driving at. I also thought it a little counter intuitive that the successes / failures run in different directions (5-6 should always be succeed / fail with opportunity).
3. Was a bit confused by the end of the intro narrative... not sure why people are trying to stop the players?
4. I think it is interesting that in the narrative, Ms. Blue tells the player they might not want intend to return to this time. I want to see that play out rather than, you want to get home safely. But I do see the appeal of riches. I know there isn't must space left but I'd love a section on what you are going to do with the money.
Overall, great job! I think you have a neat one-pager with some interesting hooks.