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I liked this a lot! The walls in the puzzles felt a bit weird at first, but after I played a few levels I realised there was a lot of room for nuance in play. For instance I can pass through thin passages by wildly flailing my mouse in vaguely circular motions (strafing didn't work quite so reliably, but...)

Or maybe that's an exploit, but hey, I didn't have to restart any of the levels! (X I really liked the feeling of a purified deer being on your side by protecting you as a wall, too, it feels a lot nicer than if you simply killed them.

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Thanks for playing the wild flailing was a "bug"  that I embraced also I really didn't like the idea of killing deers because that just seemed to cruel I didn't have to restart much either but I added it anyway since there was a couple of times the purified deers blocked my path

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Follow up the purification also fit the theme (I actually had the idea before the theme so I was happy when I found out the theme) as well as helping me learn certain godot mechanics to do with instancing