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(+2)

The Old Coot

A random encounter with an old run-down shack will shelter a frail old man, barely able to stand. He goes on about his dog (Once dogs are implemented because he just needs animations) who wandered off. He is clearly off his rocker, literally and figuratively, but begs you to find him. Not having offered a reward yet, you can refuse or accept. If you find the dog (Will spawn randomly and literally anywhere) and return, he will give some endgame materials or gear OR you could keep the dog and leave the old man lonely for the rest of his days.

Note: This quest can be extremely easy or downright impossible because the shack and dog can spawn anywhere. 

Suggestions?

(1 edit)

I think it would have to be  a "special" dog, like a dalmation or chihuahua (is that how you spell it?) because if you where wanting to have it be a certain dog - and not a dog a person can "build" - it would have to be something different so the player can easily see that it's what they are looking for; however, if you would change it to were you can "build" a dog and bring it back to the Old Coot - I wouldn't suggest endgame gear or I would suggest more challange, which I'll explain:

If it is finding a specific dog, I wouldn't do a completely random spawning, I would make it to were it could spawn in towns/revisitable locations (like the ranch) because speedrunners might want to have something other than "click the explore button 30 times" - Now if you make finding the specific dog a set location (like one of the shacks in Anchor Rage) I would suggest having a little girl have it/found it and you have to take it back - either diplomatically (like a trade of microchips so she can make a robo-fido) or by stealing it while she is gone (which would mean stealh may need to be implemented).

If it could be "building" a dog and giving it to the Old Coot, I would suggest a mini-boss fight (cause he is off his rocker) or another side quest for it (like getting microchips for him because he needs to make it a cyborg or something).  A mini-boss fight would be cool, like skelly-dogs coming out of the dirt around the house (which could be explained with the Old Coot saying "looks like the other ones are jealous") or a mini-boss fight with the Old Coot, but I don't how you would explain it other than "oh he's CrAzY who would of known?!". Now having another sidequest like getting microchips for him, by getting more dogs (which may be a bit too remincient of the cat lady quest), or by defeating roaches/a raid at his home because "my dog don't feel safe with so many bugs around".

Now a raid at his house whenever you give him a dog would be a good idea, with all the enemies/roaches/sand crawler/other bugs targetting the dog you gave him (this could be for either finding the dog or building the dog for him, but if it is building the dog you can try again). Obviously you would have to do quite a bit of monsters to justify end-game gear for a dog, and you would have to do good walls/defences/build that isn't suspious to the player before the raid happens so it is fun to do the raid by dodging and ducking between walls and stuff. You could also have it to were only the player deals with it (no help from any partners) by making the Old Coot say "I'm not gonna give you that reward sonny boy - if your posse  are around to see it." Handling a major raid by yourself could be a really cool thing, especially if the stake is a dog (and your reward of course)

Both your ideas are good, but why not have both? So you could either build a dog and try to deceive him, or just find the dog. In the case of you building the dog (when I say building an animal I mean something along the lines of creating llamas and farm animals) you would have to do something like roll for deception or add a new feature to the SPECIAL system, and if you fail the Old Coot provides a surprisingly tough fight. Or you could just find the dog with ways such as yours, but not trading microchips if there is no endgame gear and resources to make up for it. However, I still think there should be a quest based completely (or at least mostly) on luck.

Okay, I like the idea of trying to decive him or either find the actual dog, and for a quest that is completely random could work, but if we are thinking of speedrunners, it would most likely be a turn off from the game. Now if there was a point of the game (like the second to last main quest) where you still haven't found what you were looking for - it would automatically be there, so you wouldn't still be searching for it for ages at the end of the game.