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Always glad when people can get submissions on, and most importantly, have fun while doing it! About the game, really nice that you starting to get the hang of tilesets an all. Again, solid base for a top-down shooter game, just really wish you a more of a gameplay loop going on (survival with spawning enemies, maybe?)

I was actually really disappointed that I didn't get to implement more gameplay like you said. I had really hoped to get around to adding some sort of objective to actually give the game a point or at least have continuous enemies spawning but again I only ended up having a little over a day to work on it and spent a lot of time learning some new things like tilemaps which I never bothered to look into before. I had a lot of fun and learned a lot but in the end just didn't have time to finish everything I wanted to. I'm going to try to book time off work for the next jam so I can hopefully take advantage of the full dev time and make something more complete. Thanks for the feedback!