Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+5)

Thank you for your review! I think this was the one that came in on Tumblr in pieces, so thanks for sending it in full! I love hearing that you like the setting and that the scouting missions feel dangerous. 

In terms of the interactive part – I'm repeating myself from Tumblr a bit – but I hear you on the lack of interactive choice in some scenes. Particularly the Gage scene I think can be improved with another branch or making it clearer that his room is a romantic option. In terms of forgiving Sabine, I appreciate this commentary as I think it points out a weakness in my writing in terms of displaying why exactly the MC is such a forgiving personality (at least, in the beginning). The MC needs the social relationships in their life to be free of long-term conflict because they need them to survive. Making an "enemy" of Sabine or treating her openly badly is going to have some very serious consequences in this world, as opposed to a modern one. MC is forgiving (to Sabine and Oliver and Ezra/Elle) because they are required to be by their circumstances. At least...that is where we begin the story. 

I'm attempting to strike a balance between being very open about the MC's motivations and personality arc and narrative and letting it unfold more naturally. I can completely understand how this can feel like railroading and not enough choice for the player. That's another balance I'm attempting to strike and hopefully improving on as I write and get more helpful reviews like yours!

I would love to answer your questions, but all of them have some if not all answers coming in the next few chapters so I will have to restrain myself for now. Thank you very much, again, for your comments and I haven't interpreted them as rude at all! Scout is a one woman project so I'm hoping for any and all feedback.