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(+1)

No, problem. 3d camera is a very hard thing to get right. I do think a more above the character perspective would help the player out with knowing their space in reference to the jumps and other puzzles. 

The same color palette will be interesting, I think maybe try with the camera angle and see if that helps improve it. Sadly it might be trail and error kinda  game loop until you get something that feels natural.