Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

 Completed the trophy case!!!



The SOMA characters are adorable. Almost killed Zaat in one-shot. Had me on edge. Loved it. Well worth playing the game over. Can't wait for the new projects. 


More Bugs 

1. After Spectre day, Shooty stops saying he enjoys view from balcony

2. Can't read sign in front of Shooty's house

3. I can select the shotgun from menu and it functions like I'm using an herb. (Key items are highlighted in menu as if I can use them outside of battle).

4. After killing Finger in Flatwoods swamp, the 2nd Cordybiceps (no shirt, mushroom head, mushroom hands, didn't show up) 

5. This vending machine doesn't sell herbs or rockets. 



6. Can't read this sign


7. Magnum doesn't have a descripiton


Questions

1. Why can I sell my old gear (armor) but not my old weapons?

2. In a fight, when you hit "x" it takes you to a menu where "Escape" is an option, but it's grayed out. Was running from battles supposed to be a mechanic? (Battles immediately start with options to attack)

3. What were these boxes for?



-Stay Well

(+1)

One last round of fixes! Thank you so much for the time you have put into this project looking for all of these issues and congratulations on completing the trophy case!

To answer your questions:

1. Why can I sell my old gear (armor) but not my old weapons?
Shooty and Zaat love weapons too much to ever sell them.

2. In a fight, when you hit "x" it takes you to a menu where "Escape" is an option, but it's grayed out. Was running from battles supposed to be a mechanic? (Battles immediately start with options to attack)
Shooty and Zaat are also far to arrogant to ever run from battle, to them it is not an option.

3. What were these boxes for?
Originally in an older build of the game Zaat was not a party member but rather Shootys rival and she would often get ahead of you and take all the good treasure. This map has been in the game since the original demo several years ago and I never took away those chests which were part of that original narrative because I kind of forgot about them, so I guess now they are just a sort of fun piece of legacy content even if they dont make sense in the final games narrative.