Thanks for the detailed feedback! I agree that we have an issue regarding easing the player into the game and having them understand what's going on. We actually planned on having the gameplay go much quicker, but ended up slowing it down to try fixing this issue. Otherwise, they'd just be dying super quick (which I guess is a good way to learn, but not always the most fun way).
I honestly don't remember which program our technical designer used for the high scores... I'd have to ask him. 😅