Nice bunch of demons, well thought out and organized. I could use this in plenty of other games.
Viewing post in STG: Demon Compendium comments
I think so. Less is more when it comes to hacking, sometimes. I was thinking I could adapt a lot of your ideas to a Traveller/Mazerats game, or to an Over the Edge 2e game. Especially in the setting of OTE, 2e — the idea of some people collecting demons on a rather odd, corrupt, island (Al Amarja) that is the home of the dissolute, depraved, desperate and potentially deranged strikes me as something worth following up. One day.