I maybe have something for you. A Discution on a Chat discord.
Person 1 : "(if you are interested in learning design patterns, take a look at this: https://refactoring.guru/design-patterns/catalog, this is the best guide I've seen, ever)"
Jack Mordred (me) : "Does it is the solution for someone who have this problem?
[ "Hi guys!
Good luck to all with this jam! I always wanted to make a space game! Mine is a sort of resource management/ basic boardgame kind of thing. But GOD DAMN! setting up the management systems, inventories, updates and connect everything is taking forever!
Anyone maybe a good tutorial how to use a spreadsheets with unity to keep better track of resources and stuff?
Cheers!
marc"] "
Person 1:
"Hi @Jack Mordred . The list of design patterns is not an inmediate solution to Marc's problem, but he might need to use one or two patterns in his final implementation (maybe Singleton to hold all items and Factory Method to handle them).
A quick search of inventory management in Unity:
https://medium.com/@yonem9/create-an-unity-inventory-part-1-basic-data-model-3b54451e25ec
https://www.youtube.com/watch?v=2WnAOV7nHW0
https://www.youtube.com/watch?v=Uk91lEiKn2g
I haven't implemented one yet, so I can't really recommend one way to do it."