Sounds good. I'd also like to suggest that the procedural mission generator operate off of dynamic % chance, that prevents consecutive alike targets from appearing 3× in a row (or maybe even 2×). I was very surprised and disappointed when I tried showing co-op to someone else, and the game happened to put 5 Gryphon-hunting missions in a row for us.
That person also struggled with the tutorial when the gamepad instructional overlay took up almost the entire top half of the screen (in 1920×1080 for that one) and blocked the view of targets, so hopefully something can be done about that. It also, for some reason, began in the cockpit view, and there was nothing about camera control in the tutorial (which is important because first-person is difficult to use when landing on the helicarrier).