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Also here from the dicebreaker video and looking forward to building a small city for a homebrew campaign!

let us know how it goes! Also do pay special attention to the rules for power. They seem to be a bit intuitive. At least that's what I get from watching some YouTube playthroughs  and we're considering some overhauls. If you have some feedback there, please let us know!

I had a blast and am very happy with how my city turned out.  The development phase creating a real history  is exactly what I wanted, though the power didn't come into any of my rolls; my city had a lot of hardships: predators, famine, pirates. I  spent a lot of time losing and gaining resources.  One thing that did happen was the famine had me remove a district when I only had one district.  I wasn't sure what to do at that point. I just took a phase for natural growth and considered the district loss/growth a wash and moved on.  Again, very happy. Thank you!

Heh. Yeah, that's an interesting corner case with the district. I think your way of resolving it is perfect. You could also go differently and say the city was extinguished, and then with the next "natural growth" you just have people coming in to claim the ruins :D