ok so here's a thought and another question. A feature that allows customizing the organization of crew Hierarchy. with this of course you'll need a interaction buff debuff system. so like putting a guy in charge of 20 people is not going to be as effective as having him in charge of 6 people divided into 2 teams.
What is the player's interaction going to be in the game? So far it look likes building and flying the ship, as well as mission choosing and desicions.