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(+1)

I love the implication that different worlds have different rules (both fictional/worldbuilding and game-procedural).

The three 1d6 tables of portal appearances, destinations and inhabitants are well-written, enough for a starter session.

The GMing advice is similar to WSCAOS, but rewritten and expanded upon. My favourite line is "If there’s a rule you don’t like, burn it as part of a ritual to open a portal to a new world.

The little page-flip dice down the bottom are great.

Overall, a really lovely standalone game. Definitely worth the asking price.

(+2)

though for flipbooks i would recommend people do a Chinese/Japanese stab-binding rather than a saddle-folded booklet.

list of stab-binding tutorials

(+1)

These are printed with Mixam, so that kind of binding wasn't an option. Thanks for the review though!

(+2)

Yeah, it was more a note for people wanting to print on their home printer.