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I like the idea of dividing the game into those islands as levels, which you can see from the distance :) and good job on finding that small, clear, repeatable mechanic, and using it to adjust the difficulty curve. That's a useful skill, which will sure help you in bigger projects in the future :)

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Thanks for the feedback! This is my first game so I appreciate the encouragement. =) I tend to gravitate toward games with clear mechanics and goals, so I was trying to replicate that.