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(3 edits)

Alright then. GreatWyrmGold, the world's greatest not-a-kid detective between the ages of 14 and 27 in the western half of my county, is on the case! Besides, I like having an excuse to get back into this game with its delightful sense of humor.

Test #1: Go straight from the introduction to the bedroom to get the gun, then pose with the gun in the bathroom, then...shoot the key down or something?

Result: Same crash.

Test #2: Reload save, grab the candle, pose with the gun, burn the string.

Result: "The air around this candle is hot, and according to physics, hot air rises..." No key, but I did see Jam consider the potential arson her plan could cause, which is nice. Especially since I've seen ending 16.

Test #3: Save, then try the gun just in case getting it to work makes them all work.

Result: It did! Cool.

Test #4: Save, reload other save to get meterstick.

Result: Didn't even have to re-pose before it worked. Weird, but probably useful. And definitely convenient.

Thank you for the aid in bug-testing! Your sleuthing is extremely helpful, and definitely indicates that the issue is in the label-saving code, rather than that specific interaction. Once I work out what exactly is causing the error, I'll be sure to issue a patch. Until then, please let me know if you run into any other issues, and I'll do my best to resolve them!

I'll be sure to let you know if I come across something unexpected!