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(+1)
(even if it's just making a dozen potions of hydration to get rid of all this hydrangea)

You could just like... plant less hydrangeas..? :P

Speaking of which, one major complaint I have is the lack of an apparent "Exit Game" button, which makes it hard to put down in a good way. And apparently the task manager didn't end all of it, because I came back the next morning and saw that it was still technically running. Somehow.

If you press ESC to go to the menu, you should see this icon. Clicking it should exit the game :) As for the game keeping running even when shut down in task manager, that is not something I've ever seen happen. The game runs as a single process, so killing it should definitely shut it down.

When closing the game it does ask for confirmation, "Would you like to save", so maybe closing it from the non-process view (not on windows right now, can't check actual name), it may still open this popup instead of closing the game. - anyways, click the button seen below, or simply the X in the corner as for any other program and make sure to choose to either save then exit or exit without saving, then it should exit properly.


Another criticism I have is the lack of a few quality of life features, such as some way to queue up a bunch of identical potions at once instead of just clicking the icon every few seconds.

Hmm, I kinda wanted it so that the player has to manually make each potion - just like the player manually has to craft every single potion. But i suppose this could maybe be a nice feature to have.

It would also be nice if weeds were more obvious on plants with a lot of green in the palette

You're saying it's too hard to see if a field has weeds on it or not? that the whole field should have more green on it? If so, that's a good suggestion, the field should probably look a bit more overgrown. I just wasn't totally sure how to do it without making it clash with the plants.

Um...flow? The flow is good?

Hehe, yea, i understand. thank you so much for your comment. The more people i see enjoying the game, definitely makes me more likely to want to update the game in the future (possibly with some of your improvements!) ^^

(+1)
You could just like... plant less hydrangeas..? :P

But then all those unused plots would go to waste! :O

Hmm, I kinda wanted it so that the player has to manually make each potion - just like the player manually has to craft every single potion.

I kinda guessed that was the case, and most of the time it was fine. It does add to the texture of the game...but it only takes a couple of instances where you've let 100+ hydrangeas pile up and need to turn them into potions to make every batch of more than a few potions feel like a chore.

You're saying it's too hard to see if a field has weeds on it or not? that the whole field should have more green on it?

Kind of? It's not a problem with all plants, but the plants (and phases of plants) that already look like a bunch of little green lines sprouting from the ground are great at hiding little green weeds also sprouting from the ground. Maybe weeds just need a more distinctive shade of green? I dunno, I'm not an artist. I'm just a guy who grows a lot of hydrangeas. And also other stuff—at this point I've only got two or three hydrangea plots, plus ones I grow in other spots when the timing isn't quite right for their intended plant.

Hehe, yea, i understand. thank you so much for your comment. The more people i see enjoying the game, definitely makes me more likely to want to update the game in the future (possibly with some of your improvements!) ^^

I'm glad you enjoyed my comment! And also that you made this game.