Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hmm, you may be right.

The current situation is due to a different set of desires and aims. I wanted you to repeatedly have to try to stop messages from getting out, so you have to pay attention and invest in messenger-assassination techniques. For some situations it works great. The fog I think is roughly balanced how I wanted it, but this means that the fishmen now have no solution to messengers on land.

Dark enthralled can transmit shadow at improved rates, so they're the best way to cheaply get rid of entourage, since they'll become broken within a certain number of turns.

I'll have to look into it a bit more, see if I can't balance things a bit better, maybe introduce a few new options. At the very least, I could make assassinations cheaper for entourage members, although that's not an ideal solution.

(1 edit)

Maybe an expel option? The entourage member is expelled and travels towards a lord with the most common traits.  Upon arrival the entourage member can influence the new lord to take action against his former lord. This would make messenger-assassination even more viable, as the travelling entourage member can be killed in that way.


also: good luck with the kickstarter!