Day Several
I'm still working on this, but since I'm only so good at coding and not doing the easier thing of using Game Maker etc. instead, it's taking a while to get anything worth devlogging. Part of this is because I've been just casually doing whatever parts I feel like rather than any sensible order. However, part of it is because RL suddenly got way more annoying just in time for the jam. This is why I prefer longer jams like this one.
Anyway, so far I've mainly been planning out how everything should be accomplished and throwing together code that seems like it'd work. I've also checked to make sure my usual toolchain for offline games works and attempted to work out how Emscriptem works so I can try to make a browser version. The former works; the latter not so much. I may need to learn more about HTML.
On the lighter and less technical side of things, I have now set up a pipeline-ish system for map creation that let's me use a single image editor to do everything from object placement to parallax backgrounds to cutscenes. Basically I just made the code read pixels and match them loosely with preset values. My hope is that I can get the rest of the code up and running in the next couple days and then have a full week to just doodle the actual map(s).
Besides that, I felt like drawing for a while yesterday, so now I have a bunch of sprites to use, even if none of them are technically finished (still need semi-opaque pixels):
I think I have code included that covers all of those, though I haven't put them in cause I prefer to test gameplay code initially with a still image of the character. I may still need a few more depending on how things go, though. Specifically, I'm not sure what visuals I'll use when the player switches worlds. The reason for having the green version of the character is because I'm considering making her glow green when in dark areas. It makes no sense, really, but I drew a portrait while brainstorming and liked how it came out:
I'm not sure if I'll actually be able to use that image in-game, but I'll probably use it for the game art or whatever it's called. (the thing to click on when to go to the game here on itch)