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(4 edits)

I'll give it a decent play and rating after the deadline but I had a quick go and three things stood out to me straight away:

  1. I don't like the music or sound effects and its too loud for my sound settings, however there were no option to adjust the volume or mute the sound
  2. I'm not a fan of any games that force me to use arrow keys rather than WASD for controlling the player, that is usually a deal breaker for me as its what I've grown accustomed to and makes me worse at a game if I have to suddenly control the character with the other hand. Maybe either add an optional mapping or allow players to rebind.
  3. if I don't realise quick enough that I needed to rewind the platform to complete level 1, its gone forever and I can only restart the level to complete the puzzle. You may think its no big deal but if the player didn't even register the platforms existence then they will do two things, neither of which provide a solution to the puzzle:
    1. Stand there looking around for some time
    2. Rewind as far as they can to see if anything has changed

Basically all my feedback boils down to a functional UI for adjusting controls and settings and maybe make things that go off the screen still be rewindable back onto the screen regardless of time passed. The last one is just my personal preference from a user standpoint.

I liked the concept itself on first play, I avoided playing past level 1 so it would be fresh come ratings time