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(2 edits)

Little Suggestion. Put a cooldown on Healing as the Succubus can just spam it and keep the player on them for a long time. I'd suggest it lasting for 2 turns and then adding a new guard ability. Guarding lowers 50% incoming damage but has a cooldown of 3.

Also the miss chance is pretty high as you have the ability of missing 4 times in a row. Maybe instead making it happen at least .5 times out of 5

This game has a good concept however, it's not really what I'd expect, especially it classifying as RPG

Thanks for the comment <3

When I made this game I just wanted to test the idea for fun, but I would like to improve that idea and make a complete game in the future...

Thank you very much for the suggestion and criticism, I was really happy with the comment c: