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"Battle direction" is something I'd like to implement. Add a bunch of methods to check if you're 

- facing towards
- facing away
- facing from side

Then you could have apply damage bonus based on direction. Won't be able to use the sideview sprites cause they're designed for left/right only though, might have to switch to map character sprites for that just to test.

(+1)

There should be an option to have characters face diagonally because battle sprites tend to look better at these angles. I think it looks good even though the grid is orthogonal rather than isometric. This is how Live A Live handled it and I thought it was interesting. Personally I think diagonal strafing in all 4 directions looks a lot less awkward than making 90-degree turns and walking in straight lines like in FFT, and it would look pretty stylish in a game with more sprite animation than Live A Live.

http://zsnsk.sakura.ne.jp/livealive/battle_system.html#rear-or-side-atk