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Thanks for the feedback.

Re the idea of working on a few smaller games for a month each, that is probably a good idea.

As for experience, my game dev experience is pretty low, though my programming experience is very high (its my job and something I am passionate about).

As for the 'only as long as people enjoy it', it was more about how I feel about it and whether it seems like potential is still there or if some fundamental issue has been revealed via the execution of the concept. Obviously, feedback from people is a factor, but it wasn't want I'm planning to base continued work on necessarily.

My impression is alot of games dev is done via the 'iterative' approach of some planning and then iterating a concept/prototype to completion; it was why I was setting a goal of having something functioning even if its only minimal - after all, the first word on a blank page is the hardest to write.

I'll have a think about smaller ideas to try for now.

(+1)

I’ll have a think about smaller ideas to try for now.>

I think that’s a good decision. Especially if your experience in game dev is low, starting small is the best step to take. For someone to create their first game, it’s a massive task, even if it’s a simple pong clone, so having a complicated concept is just adding to the “things that will potentially burn me out” pile.

Once you’ve made some small games, not only will your confidence on making games will be in a better place, but you will be able to picture how to organise the code better before starting the project, which will allow you to work on more complex games. Even if your experience in programming is high, game dev can be quite different when it comes to organising the code.

As a side note, if you are replying to someone make sure to hit the “Reply” link below their comment, that way they will get a notification and will be more likely to see your reply :)