Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is beautiful! I really like the subtle metallic gloss on the body~
If working in blender, magickavoxel or qubicle, you should look into using emissives for the eyes-- it can help you get that glowing look used by the in-game enemies! :3

Well actually I did...

(1 edit)

I also have a question:

Why do robots have such long arms? (if they would be 1 voxel shorter they would be kinda proportional)Was it already in concept or is it because of needed sword hit range? 

(+1)

I have absolutely no idea for what reason the arms are so long. :3
I would imagine it was predominantly a design choice, but it may also indeed help with sword range!