You might want to add mouse lock (so that it stays in the middle). Also, adding some reverb/echo to the end of your (actually good, much to my surprise) vehicle sounds. This way, it won't cut off suddenly. Anyways, so far so good in my play of this! Also, heads up, the camera can clip through objects. For example: (image on top) when you are standing under it the camera tries to be above Hughes, but ends up clipping through the wood and all you see is the inside till you move out of the way.
Viewing post in The Journey of Mr Hughes comments
1) To get to the sofa you have to get a bit creative with the wooden building blocks. Build a bridge or trampoline of sorts, see below picture for example.
2) The collider of the sofa seems a bit off judging from your screenshot, should also be an easy fix. thanks.
And yes... the checkpoints are, as of now, not saved from one game session to the next... this will of course be a must have as the development goes on!
A tip for now: keep the game session running in the background if you need a break and want to continue later... ;-)
Thank you for taking the time to comment, much appreciated!
I have experimented with mouse cursor locked to center, but so far this hasn't been an improvement, as it has caused other issues that made the playability suffer in other ways, but I understand your concern. I will see if I can come up with something clever to solve this in a good way...
Thanks for your thoughts on the vehicle sounds, they were actually first intended as place holder sounds, but after a while I thought the naive feeling of them were suiting to the toy theme, so I kept them. Fading them off, rather than the sudden cut off, would be an easy way of making it more pleasant yes...
When it comes to the camera going inside the sofa, the collider must be a bit off on it. should be an easy fix.
Also it may seem like im the only one who cares about this right now, but if you share this with relatives, friends, etc it *will* help this gain attention. Your game is a hidden gem hiding in some ball pit of bad games (yours isn't). Does that analogy even work? lol idk Anyways keep up the great work!
P.S. Is unity personal complicated in terms of UI? Or is it easy for a complete beginner to understand