Thank you!
Yes, my plan today is polish and add a few more levels. I was also planning to add an alternate control mode, I appreciate rapidly tracing a circle with the mouse isn't the best, or might be impossible, for some people.
No death screen was just an oversight on my part, thanks for calling it out!
As for Re-wand:
- Style reminds me a lot of another game which I really enjoy, https://twotinydice.itch.io/forward.
- First impression is I adore the card art, if you did all of that for the jam that's really impressive.
- I think on the surface the gameplay is simple but surprisingly deep, which is awesome. At least on the fouth level which I failed at a couple of times, I don't think it's possible to win without using the rewind mechanic to efficiently exchange health for mana or vice/versa. I think you could find combinations of cards where going back and forth between them would recharge both values.
- It does seem like the rewind mechanic is a core part of the gameplay and required to finish the levels, and not just a way to go back in time and change your decision which is great. This is never explained to the player, I don't know if this was intentional or not but I quite like that the player has to figure it out, it might be lost on some players though.
- After failing level four a few times I didn't feel like replaying up to that point again so I stopped. I feel like it might be better to restart from the level start instead of level 1. This feels like much more of a puzzle game than a roguelike, there are no roguelike elements (like random loot) that make replaying earlier levels different and fun.
- I feel like a bit of context plot-wise would be really nice and add to the experience, just some intro text would be enough, why am I a wand, why do some items/enemies give/take mana/health, etc.
- Overall really great! I think if you spend the remaining time adding some polish it will turn out really excellent.