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Hey, I was keen to see what you make out of the cassette Idea and I like your work. But I have to say that I'm also a bit in love with clicker games^^

A few notes along the line before we all have to submit our final game. Is it intentional that the cassette does not always does something when I click it? I feels like the game doesn't recognise my clicks.

Yes, that is intentional. there are only 8 sprites for the tape so I have it set to ->     spriteIndex = (currentHealth/maxHealth * 8); 

However, there is an audio queue that you should hear when you click the cassette.