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(1 edit)

IDK where to give QOL suggestions, but is it possible to implement a skip to end of line function for dialogues? The text moves slower than I read it. 

Hi, thank you for playing! This is a common suggestion, and one we've taken into account for the development of Season 2 (along with some other QOL updates to the dialog system, including a text log and dialog skip)! We appreciate your feedback :)