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(1 edit) (+1)

Cool rewind effect man..

Are you using godot? How do you do that rewind effect man?

Anyway great game

Thanks, and yes, I used Godot. For the rewinding I used PoolVector2Array's, storing the position of the player every physics frame, and when the rewinding started I copied it to a new clone, using a global game tick/step to synchronize everything.

Woah! Sounds complicated,

I don't know what are  pool vector2s but guess i'll learn

From the documentation: "An Array specifically designed to hold Vector2. Optimized for memory usage, does not fragment the memory."

Basically it's a good way to store LOTS of vector2's.  (or other variables, there are several different pool arrays)

(1 edit)

thanks for sumarizing i don't like reading walls of text

anyway check out my game if you haven't and also any feedback (even if harsh) is appreciated

https://itch.io/jam/brackeys-4/rate/722564