I got mine in in the last 5mins, but I didn't have WebGL module installed, so i had to export it as a .exe, and when i tried it Windows flags it as dangerous, so people have to jump through hoops to play it :'( Had massive game-breaking issues in the last few hours that i struggled to fix, so ended up slashing a whole bunch of functionality i'd worked on to get something in that 'works' (even then its got big issues) :( good learning experience i guess, still hurts.
My official link for the Jam: https://moocow17gmailcom.itch.io/rewind-bullethell
The exact same game but in WebGL version (which i uploaded too late to be included in the Jam): https://moocow17gmailcom.itch.io/rewind-bullethell-web-version (I haven't changed a single thing compared to the official link, it's just uploaded in WebGL format; so feel free to play this link and review on the other link).
I'm happy to play anyone's games that didn't get uploaded in time. Even though it hurt that what I uploaded didn't feel like it represented the work I put in, I still think it was a valuable experience! I think you should all feel proud of yourselves for getting something done!