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(+1)

I played it with my sister (after finding out that the game was a multiplayer-only title after quite a while) , but it was kinda difficult to get what we were supposed to do. 

The concepts behind the game are interesting and quite original, therefore they are in great need to be explained to the player. I'm also not that sure about having both the power to rewind the opponent and yourself, maybe the latter would be enough, but it's just some random thought.

I think you could work more on this to make it a small multiplayer gem (but you should add support for two player to play on the same keyboard), good job!

p.s.: 10/10 sounds effects

(+1)

Thanks for your nice comment. I´m really happy that you liked my game because it´s my third game created and I´ve participated in a game jam the first time.
In the end I ran out of time. That´s why I had to put the tutorial in the description. I´ve changed my banner with a note that the tutorial is in the description.
After the rating time is over I´ll try to make it possible to play on one keyboard or is it allowed to make small changes during the rating period?
I´ll have a look at your game too.

(+1)

Running out of time and disregarding tutorials and such is a problem that I always had too, indeed this game jam was the only time in which I actually saved time for those things, ahahah.

Usually it is not allowed to make changes during the rating period, except for fixing game breaking bugs, but you can work on it and upload it later!

Thanks. I´ve just searched for letting players play on one keyboard but it seems like there´s no good solution for doing that with the new Input System. Do you know how to do that?

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From your nickname I assume you're using Unity, so I can't really help you with that, since I use Godot to make games. But still, I think that the simplest thing you could do is to have to have the first player controllable with WASD and Q/E/F and the second player controllable with the arrow keys and something like J/K/L I guess.