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This was a very interesting concept! Once I understood the concept, which was taught really well through the UI, I felt like an idiot for not thinking of doing this. It felt like the obvious answer, but it didn't even cross my mind when I was thinking up clever ways to execute the theme. I feel this is when you know you have a good theme. I wanted to like this game so much because of how ingenious the theme was. However, the execution is where I feel this game lacked. It could have used more checkpoints, as it is already a rush, and the jumping is just enough to be playable. All of these factors make this thought provoking puzzle like idea into what felt to me like a rage game was a bit of a disappointment. Overall, this was an amazing idea executed in a way that I felt was a bit lacking. I would love to see this in a full release, as it would be much more fun with more time than was given to make this game.

Thank you for your comment, it really means a lot to us. We really tried to tie a lot of things together and fell short on some aspects. But encouragement like this -sincere and on point- is key.

Thank you again!