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(+1)

It's a fun game, but i've found some issue with the rewind system(When I did the rewind I was ahead of the desired position and sometimes increased the speed). Another flaw, perhaps deliberate, was the control system.

Hey Doneref,,

Thank you for the play and the feedback! For the rewind I should probably clarify somewhere how it works, it does a smooth move back to one second intervals that are being recorded, so you cannot rewind to a precise point, but only the recorded intervals :) Hope that makes sense! I could definitely change it to increase the number of intervals with likely no performance impact (it is storing the transform, the velocity and the time information :)). I need to fix the camera rewind and change it to FixedUpdate (you'll see it jitters as well sometimes), so I can look at the time intervals then too :) Great feedback, I like this!

For the control system, how do you mean? Did you find the force was too large or not enough on any of the movements? The ball motion is done by applying force, so you cannot immediately change direction if that's what you mean. That is definitely intentional as it gives a lot of weight to the motion and definitely makes it more challenging.  But I can certainly tweak the force amounts if general feedback suggests it's too high or too low. In fact I was planning to (some day, not even on current planned features yet) to have multiple balls some of which will respond a bit better, move faster and have different characteristics. Definitely not in the scope of this jam though :)

(+1)

Ok, now I understand the rewind system better, thanks for the clarification.
Regarding the movement I found problems in the steering, I found problems in the steering: the force used to change the direction seemed too low for me, I would increase it.
In my opinion, having more balls with different statistics and graphics would be better, like in rock of ages.

Great job.