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(+1)

Good concept, but I would've liked the indicator to also show how the disk actually bounced off the wall (at what angle); it's really difficult to gauge the trajectory it'll take sometimes. The levels were well-designed either way.

The rewind mechanic felt... just kinda out of place; it didn't really serve any purpose except to give the player some more busywork while trying to line up the shots. It also doesn't really limit or enhance the main mechanic, as far as I could tell.

But hey, the art and sounds were pretty good!

I did consider adding at least the first bounce to let you know but focused more on the other elements and never revisited the idea. :/
Thanks for playing! I created this post to help explain more as to why the theme was interpreted the way it was. https://prodigalson.itch.io/rewinder/devlog/169302/thank-your-for-playing-my-game